Frequently Asked Questions¶
General¶
What is the Retro Game Engine?¶
The Retro Game Engine is a Python-based 2D game engine built on top of Pygame, designed for creating retro-style games with modern development practices.
What Python versions are supported?¶
The engine supports Python 3.9 and above.
Technical Questions¶
How do I handle input in my game?¶
from retro_game_engine import Input, Key
# Check for keyboard input
if Input.is_key_pressed(Key.SPACE):
player.jump()
# Check for continuous input
if Input.is_key_down(Key.RIGHT):
player.move_right()
How do I play audio?¶
from retro_game_engine import AudioManager
# Load and play a sound
audio_manager = AudioManager()
audio_manager.load_sound("jump", "assets/jump.wav")
audio_manager.play_sound("jump")
How do I create a new scene?¶
from retro_game_engine import Scene
class GameScene(Scene):
def __init__(self):
super().__init__()
def update(self, dt: float):
# Update game logic here
pass
def render(self):
# Render game objects here
pass
How do I manage game states?¶
Use the SceneManager to handle different game states:
from retro_game_engine import SceneManager
scene_manager = SceneManager()
scene_manager.register_scene("menu", MenuScene)
scene_manager.register_scene("game", GameScene)
scene_manager.push_scene("menu")
Performance¶
How do I optimize my game?¶
- Use sprite batching for rendering multiple sprites
- Implement object pooling for frequently created/destroyed objects
- Use the physics system's spatial partitioning
- Keep the update loop efficient
What's the recommended way to handle large tilemaps?¶
Use the built-in TileMap system which includes: - Efficient rendering with culling - Collision detection optimization - Layer support - TMX file format support
Troubleshooting¶
Why isn't my game running at the target FPS?¶
- Check if you're doing too much work in the update loop
- Verify that your assets are optimized
- Use the performance metrics to identify bottlenecks:
How do I debug collision issues?¶
- Enable debug rendering for colliders
- Check collision layers and masks
- Verify object positions and sizes
- Use the physics debug tools
Contributing¶
How can I contribute to the engine?¶
- Check our GitHub Issues
- Read our Contributing Guide
- Submit a Pull Request
How do I report a bug?¶
- Check if the bug is already reported
- Include a minimal reproducible example
- Provide system information and engine version
- Submit an issue on GitHub