Skip to content

Tutorials

Welcome to the Retro Game Engine tutorials! These guides will help you learn how to create games using our engine.

Available Tutorials

Basic Game Development

  1. Platformer Game - Learn the basics through creating a simple platformer

Upcoming Tutorials

We are actively working on the following tutorials:

Getting Started Series

  1. Your First Game - Create a simple window and game loop
  2. Adding Sprites - Learn to work with sprites and animations
  3. Input Handling - Handle keyboard and gamepad input
  4. Collision Detection - Implement basic collision detection
  5. Sound and Music - Add audio to your game

Intermediate Topics

  1. Scene Management - Manage different game states
  2. Tile Maps - Create scrolling tile-based levels
  3. UI Elements - Add menus and HUD elements
  4. Entity Component System - Work with the ECS architecture
  5. Game State - Save and load game progress

Advanced Topics

  1. Performance Optimization - Optimize your game
  2. Custom Shaders - Create visual effects
  3. Networking Basics - Add multiplayer capabilities
  4. Advanced Physics - Complex collision and movement
  5. AI Behaviors - Create intelligent game entities

Contributing

We welcome contributions to our tutorials! If you'd like to help:

  1. Check our GitHub Issues for tutorial requests
  2. Read our Contributing Guide
  3. Submit a PR with your tutorial

Tutorial Structure

Each tutorial includes: - Step-by-step instructions - Code examples - Common pitfalls and solutions - Exercises to practice concepts - Final project source code

Getting Help

If you get stuck: 1. Check our FAQ 2. Ask in our GitHub Discussions 3. Report issues in our Issue Tracker