Tutorials¶
Welcome to the Retro Game Engine tutorials! These guides will help you learn how to create games using our engine.
Available Tutorials¶
Basic Game Development¶
- Platformer Game - Learn the basics through creating a simple platformer
Upcoming Tutorials¶
We are actively working on the following tutorials:
Getting Started Series¶
- Your First Game - Create a simple window and game loop
- Adding Sprites - Learn to work with sprites and animations
- Input Handling - Handle keyboard and gamepad input
- Collision Detection - Implement basic collision detection
- Sound and Music - Add audio to your game
Intermediate Topics¶
- Scene Management - Manage different game states
- Tile Maps - Create scrolling tile-based levels
- UI Elements - Add menus and HUD elements
- Entity Component System - Work with the ECS architecture
- Game State - Save and load game progress
Advanced Topics¶
- Performance Optimization - Optimize your game
- Custom Shaders - Create visual effects
- Networking Basics - Add multiplayer capabilities
- Advanced Physics - Complex collision and movement
- AI Behaviors - Create intelligent game entities
Contributing¶
We welcome contributions to our tutorials! If you'd like to help:
- Check our GitHub Issues for tutorial requests
- Read our Contributing Guide
- Submit a PR with your tutorial
Tutorial Structure¶
Each tutorial includes: - Step-by-step instructions - Code examples - Common pitfalls and solutions - Exercises to practice concepts - Final project source code
Getting Help¶
If you get stuck: 1. Check our FAQ 2. Ask in our GitHub Discussions 3. Report issues in our Issue Tracker